Assassin's Creed
Publisher: Ubisoft
Assassin's Creed was one of the biggest Xbox 360 launches of last year, and although it's PC launch was a little quieter, it's still undoubtedly one of the best looking and graphically ambitious games on release, with a three whole medieval middle eastern cities to explore and slaughter your way through.
Assassin's Creed was also rather special upon it's release, as it was the first game to utilise DirectX 10.1 support, which gives shader units access to all anti-aliasing buffers in a single pass – something that developers have been unable to do with DirectX 10.0. and which could significantly improve Anti Aliasing performance in games. At the time of writing, only ATI's graphics cards can currently take advantage of. DirectX 10.1.
However, DirectX10.1 was silently patched out of the game following reported
"stability issues", removing the potential advantage of using ATI hardware.
The removal of DirectX 10.1 support and the fact that
Assassin's Creed was an Nvidia supported "The Way It's Meant To Be Played" game DirectX 10.1 caused more than a few raised eyebrows and suspicious glances, with questions being asked of Nvidia's level of involvement in the decision to remove DirectX 10.1 - a feature set that even its most recent hardware does not fully support.
For our
Assassin's Creed testing though, we're only going to be using an un-patched, retail version of the game, meaning DirextX 10.1 will be very much enabled for ATI cards that support it. We recorded the average and minimum frame rates while running a lap of the rooftops in Damascus with Altair, with all the games graphical settings set to maximum. Rather than using the game's graphics menu to change graphic settings, we adjusted the Anti Aliasing, Anisotropic Filtering and resolution using the games Assassin.ini config file, as it allowed a greater deal of adjustability for in game graphic settings.
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BFG GeForce GTX 280 OCX
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Asus GeForce GTX 280 TOP
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EVGA GTX 280 Superclocked
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Nvidia GeForce GTX 280
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Nvidia GeForce GTX 260
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Nvidia Geforce 9800 GX2
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ATI Radeon HD 4870
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ATI Radeon HD 3870 X2
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Nvidia GeForce 9800 GTX+
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ATI Radeon HD 4850
Frames Per Second
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Asus GeForce GTX 280 TOP
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EVGA GTX 280 Superclocked
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ATI Radeon HD 3870 X2
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BFG GeForce GTX 280 OCX
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Nvidia GeForce GTX 280
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ATI Radeon HD 4870
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Nvidia GeForce GTX 260
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ATI Radeon HD 4850
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Nvidia Geforce 9800 GX2
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Nvidia GeForce 9800 GTX+
Frames Per Second
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Asus GeForce GTX 280 TOP
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BFG GeForce GTX 280 OCX
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EVGA GTX 280 Superclocked
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Nvidia GeForce GTX 280
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Nvidia Geforce 9800 GX2
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ATI Radeon HD 3870 X2
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Nvidia GeForce GTX 260
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ATI Radeon HD 4870
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ATI Radeon HD 4850
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Nvidia GeForce 9800 GTX+
Frames Per Second
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ATI Radeon HD 4870
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Asus GeForce GTX 280 TOP
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BFG GeForce GTX 280 OCX
-
EVGA GTX 280 Superclocked
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4850
-
Nvidia Geforce 9800 GX2
-
Nvidia GeForce 9800 GTX+
Frames Per Second
-
Asus GeForce GTX 280 TOP
-
EVGA GTX 280 Superclocked
-
BFG GeForce GTX 280 OCX
-
Nvidia GeForce GTX 280
-
Nvidia Geforce 9800 GX2
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4870
-
ATI Radeon HD 3870 X2
-
ATI Radeon HD 4850
-
Nvidia GeForce 9800 GTX+
Frames Per Second
-
BFG GeForce GTX 280 OCX
-
Asus GeForce GTX 280 TOP
-
ATI Radeon HD 4870
-
EVGA GTX 280 Superclocked
-
Nvidia GeForce GTX 280
-
ATI Radeon HD 3870 X2
-
Nvidia GeForce GTX 260
-
ATI Radeon HD 4850
-
Nvidia Geforce 9800 GX2
-
Nvidia GeForce 9800 GTX+
Frames Per Second
The story in Assassin's Creed is very similar to what we've previously seen, with the ATI card's DirectX 10.1 performance advantage significantly closing the gap between the red and green teams, and in some cases surpassing the performance of the GeForce GTX 280s when AA is enabled.
The performance difference between the overclocked cards is minimal at lower resolutions, but increases with the resolution, although as before, the 18MHz core clock struggles to demonstrate a serious advantage over the stock clocked GeForce GTX 280.
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